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 <title>Beginning C++ Game Programming</title>
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 <pubDate>Thu, 09 Aug 2007 23:20:48 -0500</pubDate>
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 <title> Accelerated C++ 2000</title>
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 <pubDate>Thu, 09 Aug 2007 23:17:57 -0500</pubDate>
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 <title> A Laboratory Course in C++ Data Structures 2003</title>
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 <pubDate>Thu, 09 Aug 2007 23:14:52 -0500</pubDate>
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 <title>Quick Introduction to C++</title>
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&lt;p&gt;Classes are used for two main reasons: (1) it makes it much easier to organize your programs if you can group together data with the functions that manipulate that data, and (2) the use of private members makes it possible to do information hiding, so that you can be more confident about the way information flows in your programs (if you want to impress people, you call this enforcing invariants).&lt;/p&gt;
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 <pubDate>Thu, 26 Jul 2007 10:00:49 -0500</pubDate>
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 <title>Thinking in C++, Thinking in Java, Thinking in Patterns</title>
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&lt;p&gt;These are electronic books in HTML on C++ and Java, along with the source code. The HTML books are fully indexed, use Frames for easy navigation through the chapters, and have color syntax highlighting on all the source-code listings. Each HTML download contains an entire book and source code in a single zipped file.&lt;/p&gt;
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 <title>Debugging C and C++ code in a Unix environment</title>
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&lt;p&gt;Debugging is the art of removing bugs from software. The software may be code, documentation, or anyother intellectual product. Here, we will look at the debugging of computer programs (or libraries) written in C or C++ in a Unix environment. Most of it is also applicable to other compiled procedural and&lt;br /&gt;
object oriented languages like Pascal, Modula and Objective C.&lt;/p&gt;
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 <pubDate>Thu, 26 Jul 2007 09:06:40 -0500</pubDate>
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