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 <title>Microsoft RPC Programming Guide</title>
 <link>http://pdftown.com/Microsoft-RPC-Programming-Guide.html</link>
 <description>&lt;p&gt;&lt;img src=&quot;http://pdftown.com/image/9486microsoftrpc00shirmiss.gif&quot; alt=&quot;Microsoft RPC Programming Guide&quot; /&gt;&lt;/p&gt;
&lt;p&gt;Author: Shirley, John&lt;br /&gt;
Book Contributor: O&#039;Reilly &amp;amp; Associates, Inc.&lt;/p&gt;
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 <category domain="http://pdftown.com/Pdf-eBook/Programming.html">Programming</category>
 <pubDate>Wed, 15 Aug 2007 16:48:05 -0500</pubDate>
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<item>
 <title>Programming the Be Operating System</title>
 <link>http://pdftown.com/Programming-the-Be-Operating-System.html</link>
 <description>&lt;p&gt;&lt;img src=&quot;http://pdftown.com/image/4999beosprogs.gif&quot; alt=&quot;Programming the Be Operating System&quot; /&gt;&lt;/p&gt;
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 <category domain="http://pdftown.com/Pdf-eBook/Programming.html">Programming</category>
 <pubDate>Wed, 15 Aug 2007 16:39:07 -0500</pubDate>
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<item>
 <title>Unix Text Processing</title>
 <link>http://pdftown.com/Unix-Text-Processing.html</link>
 <description>&lt;p&gt;&lt;img src=&quot;http://pdftown.com/image/1893unixtextprocess_s.gif&quot; alt=&quot;Unix Text Processing&quot; /&gt;&lt;/p&gt;
&lt;p&gt;Unix Text Processing, by Dale Dougherty and Tim O&#039;Reilly, was published by Hayden Books in 1987, back when O&#039;Reilly &amp;amp; Associates wrote technical documentation for hire. Hayden later took the book out of print, but Dale and Tim retained the copyright and have decided to make it available through our web site under Creative Commons&#039; Attribution License.&lt;/p&gt;
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 <category domain="http://pdftown.com/Pdf-eBook/Programming.html">Programming</category>
 <pubDate>Wed, 15 Aug 2007 06:54:55 -0500</pubDate>
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<item>
 <title>O&#039;Reilly - CGI Programming on the World Wide Web</title>
 <link>http://pdftown.com/OReilly-CGI-Programming-on-the-World-Wide-Web.html</link>
 <description>&lt;p&gt;&lt;img src=&quot;http://pdftown.com/image/9684cgi.gif&quot; alt=&quot;O&#039;Reilly - CGI Programming on the World Wide Web&quot; /&gt;&lt;/p&gt;
&lt;p&gt;This book is out of print, but it has been made available online through the O&#039;Reilly Open Books Project.&lt;/p&gt;
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 <category domain="http://pdftown.com/Pdf-eBook/Programming.html">Programming</category>
 <pubDate>Wed, 15 Aug 2007 06:46:19 -0500</pubDate>
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 <title>Appendix to the Computer Manual in MATLAB to accompany Pattern Classification</title>
 <link>http://pdftown.com/Appendix-to-the-Computer-Manual-in-MATLAB.html</link>
 <description>&lt;p&gt;&lt;a target=&#039;_blank&#039; href=&#039;http://pdftown.com/pdf-ebook.php?id=5418-PDF-114.jpg&#039;&gt;&lt;img src=&#039;http://pdftown.com/thumbs/5418-PDF-114.jpg&#039; alt=&#039;&#039;&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&quot;This listings are organized by chapter in Pattern Classification, and in some cases include pseudo-code. Not all programs here appear in the textbook and not every minor variant on an algorithm in the textbook appears here.&quot;&lt;/p&gt;
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 <category domain="http://pdftown.com/Pdf-eBook/Programming.html">Programming</category>
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 <pubDate>Wed, 15 Aug 2007 06:17:19 -0500</pubDate>
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 <title>The New C Standard An Economic and Cultural Commentary</title>
 <link>http://pdftown.com/The-New-C-Standard-An-Economic-and-Cultural-Commentary.html</link>
 <description>&lt;p&gt;&lt;a target=&#039;_blank&#039; href=&#039;http://freewarelist.net/images.php?id=5329-PDF-035.jpg&#039;&gt;&lt;img src=&#039;http://freewarelist.net/thumbs/5329-PDF-035.jpg&#039; alt=&#039;The New C Standard An Economic and Cultural Commentary&#039;&gt;&lt;/a&gt;&lt;/p&gt;
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 <category domain="http://pdftown.com/Pdf-eBook/Programming.html">Programming</category>
 <pubDate>Thu, 26 Jul 2007 08:51:14 -0500</pubDate>
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<item>
 <title>Compilers and Compiler Generators</title>
 <link>http://pdftown.com/Compilers-and-Compiler-Generators.html</link>
 <description>&lt;p&gt;&lt;a target=&#039;_blank&#039; href=&#039;http://freewarelist.net/images.php?id=6761-PDF-034.jpg&#039;&gt;&lt;img src=&#039;http://freewarelist.net/thumbs/6761-PDF-034.jpg&#039; alt=&#039;Compilers and Compiler Generators&#039;&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;This is a set of Adobe PDF® files of the text of P.D. Terry&#039;s book &quot;Compilers and Compiler Generators - an introduction with C++&quot;, published in 1997 by International Thomson Computer Press.&lt;/p&gt;
</description>
 <category domain="http://pdftown.com/Pdf-eBook/Programming.html">Programming</category>
 <pubDate>Thu, 26 Jul 2007 08:31:53 -0500</pubDate>
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<item>
 <title>O&#039;Reilly - Web Client Programming with Perl</title>
 <link>http://pdftown.com/eBook-Web-Client-Programming-with-Perl.html</link>
 <description>&lt;p&gt;&lt;img src=&quot;http://pdftown.com/image/8022-webclients.gif&quot; alt=&quot;O&#039;Reilly - Web Client Programming with Perl&quot; /&gt;&lt;/p&gt;
</description>
 <category domain="http://pdftown.com/Pdf-eBook/Programming.html">Programming</category>
 <pubDate>Wed, 25 Jul 2007 20:00:22 -0500</pubDate>
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<item>
 <title>O&#039;Reilly - Learning Debian GNU/Linux</title>
 <link>http://pdftown.com/eBook-Learning-Debian-GNU-Linux.html</link>
 <description>&lt;p&gt;&lt;img src=&quot;http://pdftown.com/image/154debians.gif&quot; alt=&quot;Learning Debian GNU/Linux&quot; /&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Book description&lt;/b&gt;&lt;br /&gt;
Learning Debian GNU/Linux guides the new user of Linux through the installion and configuration of Debian GNU/Linux. Debian is the purely Open Source Linux distribution, crafted and maintained by a worldwide network of volunteers. Windows users will gain a gentle introduction to this exciting computing world guided by Bill McCarty in Learning Debian&lt;/p&gt;
</description>
 <category domain="http://pdftown.com/Pdf-eBook/Programming.html">Programming</category>
 <pubDate>Wed, 25 Jul 2007 19:46:06 -0500</pubDate>
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 <title>Delphi Workshop</title>
 <link>http://pdftown.com/PDF-Delphi-Workshop.html</link>
 <description>&lt;p&gt;&lt;a target=&#039;_blank&#039; href=&#039;http://pdftown.com/pdf-ebook.php?id=5730-PDF-162.jpg&#039;&gt;&lt;img src=&#039;http://pdftown.com/thumbs/5730-PDF-162.jpg&#039; alt=&#039;Delphi Workshop&#039;&gt;&lt;/a&gt;&lt;/p&gt;
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 <pubDate>Tue, 24 Jul 2007 17:42:51 -0500</pubDate>
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<item>
 <title>WebObjects Web Applications Programming Guide</title>
 <link>http://pdftown.com/WebObjects-Web-Applications-Programming-Guide.html</link>
 <description>&lt;p&gt;&lt;a target=&#039;_blank&#039; href=&#039;http://pdftown.com/pdf-ebook.php?id=1324-PDF-284.jpg&#039;&gt;&lt;img src=&#039;http://pdftown.com/thumbs/1324-PDF-284.jpg&#039; alt=&#039;WebObjects Web Applications Programming Guide&#039;&gt;&lt;/a&gt;&lt;/p&gt;
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 <category domain="http://pdftown.com/Pdf-eBook/Programming.html">Programming</category>
 <pubDate>Sat, 21 Jul 2007 22:50:57 -0500</pubDate>
</item>
<item>
 <title>Advanced Bash−Scripting Guide</title>
 <link>http://pdftown.com/Advanced-Bash-Scripting-Guide.html</link>
 <description>&lt;p&gt;&lt;a target=&#039;_blank&#039; href=&#039;http://pdftown.com/pdf-ebook.php?id=2393-PDF-283.jpg&#039;&gt;&lt;img src=&#039;http://pdftown.com/thumbs/2393-PDF-283.jpg&#039; alt=&#039;&#039;&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&quot;This tutorial assumes no previous knowledge of scripting or programming, but progresses rapidly toward an intermediate/advanced level of instruction . . . all the while sneaking in little snippets of UNIX® wisdom and lore. It serves as a textbook, a manual for self−study, and a reference and source of knowledge on shell scripting techniques. The exercises and heavily−commented examples invite active reader participation, under the premise that the only way to really learn scripting is to write scripts.&quot;&lt;/p&gt;
</description>
 <category domain="http://pdftown.com/Pdf-eBook/Programming.html">Programming</category>
 <pubDate>Sat, 21 Jul 2007 22:37:15 -0500</pubDate>
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<item>
 <title>The Objective-C Programming Language</title>
 <link>http://pdftown.com/The-Objective-C-Programming-Language.html</link>
 <description>&lt;p&gt;&lt;a target=&#039;_blank&#039; href=&#039;http://pdftown.com/pdf-ebook.php?id=6070-PDF-281.jpg&#039;&gt;&lt;img src=&#039;http://pdftown.com/thumbs/6070-PDF-281.jpg&#039; alt=&#039;The Objective-C Programming Language&#039;&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;This document is about the first component of the development environment—the programming language and its runtime environment. It fully describes the Objective-C language, and provides a foundation for learning about the second component, the Mac OS X Objective-C application frameworks—collectively known as Cocoa. You can start to learn more about Cocoa by reading Getting Started with Cocoa. The two main development tools you use are Xcode and Interface Builder, described in Xcode 2.0 User Guide and Interface Builder respectively.&lt;/p&gt;
</description>
 <category domain="http://pdftown.com/Pdf-eBook/Programming.html">Programming</category>
 <pubDate>Sat, 21 Jul 2007 22:19:51 -0500</pubDate>
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<item>
 <title>NVIDIA CUDA Compute Unified Device Architecture Programming Guide</title>
 <link>http://pdftown.com/NVIDIA-CUDA-Compute-Unified-Device-Architecture-Programming-Guide.html</link>
 <description>&lt;p&gt;&lt;a target=&#039;_blank&#039; href=&#039;http://pdftown.com/pdf-ebook.php?id=1763-PDF-280.jpg&#039;&gt;&lt;img src=&#039;http://pdftown.com/thumbs/1763-PDF-280.jpg&#039; alt=&#039;&#039;&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;A multiprocessor can process several blocks concurrently by Partitioning among them the sets of registers and the shared memory. More precisely, the number of registers available per thread is equal to the total number of registers per multiprocessor divided by the number of concurrent threads rounded up to the nearest multiple of 64, where the number of concurrent threads is equal to the number of concurrent blocks multiplied by the number of threads per block.&lt;/p&gt;
</description>
 <category domain="http://pdftown.com/Pdf-eBook/Programming.html">Programming</category>
 <pubDate>Sat, 21 Jul 2007 22:09:56 -0500</pubDate>
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 <title>Real-time Atmospheric Effects in Games</title>
 <link>http://pdftown.com/Real-time-Atmospheric-Effects-in-Games.html</link>
 <description>&lt;p&gt;&lt;a target=&#039;_blank&#039; href=&#039;http://pdftown.com/pdf-ebook.php?id=6029-PDF-278.jpg&#039;&gt;&lt;img src=&#039;http://pdftown.com/thumbs/6029-PDF-278.jpg&#039; alt=&#039;Real-time Atmospheric Effects in Games&#039;&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Deferred shading general idea: No redundant shading cost by rendering geometry fist and shade later. While rendering geometry save out all necessary shading attributes to a fat frame buffer (position-&gt;depth, normal, diffuse/spec color, etc.). At a later stage apply shading using attributes stored in “fat” frame buffer.&lt;/p&gt;
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 <pubDate>Sat, 21 Jul 2007 21:43:24 -0500</pubDate>
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